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  1. Welcome to Processing! / Processing.org

    Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy …

  2. Processing - Wikipedia

    Processing is a free graphics library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching …

  3. Processing Foundation - GitHub

    Source code for Processing, the software sketchbook and Java-based programming language for students, artists, designers, educators, hobbyists, and creative coders.

  4. Introduction to Processing | Java - GeeksforGeeks

    Jul 12, 2025 · Processing is an open-source programming language and development environment that is built on top of the Java programming language. It is specifically designed …

  5. OpenProcessing - Creative Coding for the Curious Mind

    Merge creativity and algorithms to sketch ever-evolving visuals that use randomness to create mesmerizing patterns, shapes, and designs. Explore inspiring works of established artists or …

  6. Download Processing

    Apr 4, 2010 · Learn the basics of Processing with our comprehensive tutorials on a wide range of topics! Help make Processing even better. Submit code, examples, libraries, or help us fix …

  7. Tutorials / Processing.org

    Learn to code using Processing, from functions and variables to libraries and exporting applications.

  8. Overview / Processing.org

    Sep 14, 2022 · Initially created to serve as a software sketchbook and to teach programming fundamentals within a visual context, Processing has also evolved into a development tool for …

  9. Reference / Processing.org

    Writes array data to the text area of the Processing environment's console.

  10. Environment / Processing.org

    Processing allows people to create sketches at two levels of complexity that we call "static" and "active" sketches. People new to programming often begin with static sketches to learn about …