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We will expand on what that functionality is a bit later. For a 2D game ... mySprite->setScale(0.5); // Scales the sprite to half the size mySprite->setOpacity(128); // Set the opacity of the sprite, ...
5d
Game Rant on MSNRetro Games With The Best SpritesBefore pixel art became a stylistic choice, it was a technical necessity—and yet, some retro games turned those limitations ...
192-bit bus, 672GB/s memory bandwidth GeForce RTX 5060 Ti: 16GB/8GB GDDR7, 128-bit bus, 448GB/ memory bandwidth GeForce RTX 5060: 8GB GDDR6, 128-bit bus, 448GB/s memory bandwidth While employing ...
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A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX ...
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