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Fallout was good because the team argued, says co-creator
The co-creator says the thing people overlook about the original isn’t the writing or the setting.
The creator of the Fallout series is returning to active game design at Obsidian Entertainment. Tim Cain has remained lightly active in games, sharing his expertise on writing and games from his ...
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Fallout creator Tim Cain plans to make one last game after joining Xbox's Obsidian last year
While much about video game development processes is kept relatively quiet and only ends up becoming public knowledge through investigative reporting, some developers have shared their own personal ...
Tim Cain, the creator of the Fallout franchise — and designer and programmer on the first two games — has returned to Obsidian Entertainment, a studio he initially left in 2020. Cain revealed the news ...
Use left and right arrow keys to seek audio. Original Fallout series co-creator Tim Cain is now back at Obsidian full-time, but he can't say what game he's working on just yet. Fan-favorite RPG ...
Tim Cain, the creator behind the original 1997 classic Fallout, has announced he has rejoined developer Obsidian Entertainment full-time, and has claimed we won’t be able to guess what he’s working on ...
Tim Cain, one of the creators of the original Fallout video game, has rejoined Xbox studio Obsidian Entertainment to work on a mystery project. In a video published on his YouTube channel (which he's ...
What made the original Fallout RPG so great wasn't just its dark humor or apocalyptic setting or branching choices, according to co-creator Tim Cain. What made Fallout great was actually how it was ...
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Fallout's iconic Vault Boy exists because the devs struggled to solve an old-school RPG problem
Vault Boy was also part of why the Fallout devs split with the GURPS system ...
It turns out all it takes to make one of the most influential RPGs of all time is a team of developers who just want to make each other laugh. That was my takeaway from a recent Game Informer ...
Get used to what you could never be used to ...
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Fallout dev Tim Cain says there's value in bad games: '[Publishers] often don't learn from failure'
"Jesus Christ, I could write this s*:" The great Alan Moore once said that the sort of negative inspiration you get from reading drivel is even more fruitful for aspiring authors than the kind you get ...
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