Daniel writes guides on how to use the internet, explainers on how modern technology works, and the occasional smartwatch or e-reader review. He especially likes deep diving into niche topics that ...
Intel has just announced an interesting update to its upcoming Meteor Lake chips: The integrated graphics are about to receive an unprecedented boost, allowing them to rival low-end, discrete GPUs.
Last fall, we examined real-time ray tracing performance in 3D modeling programs and discussed some of the promises and challenges surrounding the technology. At the time, there weren't any hardware ...
Today we're checking out Resident Evil Village, which releases this Friday May 7th. Dominic benchmarks over 25 GPUs at 1080p, 1440p and 4K to find out what sort of hardware you need to run this game ...
Not all patents ever see real-life applications but this one could be very popular with devs. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
The choice between Path tracing and Ray tracing has become a necessary discussion about graphics among gaming enthusiasts. Both offer compelling advancements in visual fidelity. However, their ...
After decades of work, is ray tracing nearly ready for prime time? We examine the technology's industrial and consumer gaming applications. Share on Facebook (opens in a new window) Share on X (opens ...
Processors Intel says its graphics drivers are now 'light years ahead of where we were a few years ago', and they'll need to be if it's going to tempt gamers towards its new iGPUs Graphics Cards 'It ...
Insomniac Games has detailed Marvel’s Spider-Man 2 PS5 graphics and performance modes, revealing that the game supports ray tracing in every mode. The previous games had a performance mode that turned ...
In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects ...
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