GameSim's Procedural Generation Service can generate building models at multiple levels of detail Click here for high-resolution version ORLANDO, FL--(Marketwired - Apr 29, 2014) - GameSim Inc., ...
In these infinite loops, Brutalist buildings build themselves, stretching wider like giant concrete accordions, then growing extra stories, then shrinking back down again. The GIFs were built using ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
A research team from Australia and China has developed a framework that combines large-scale language models with Blender, a 2D animation and 3DCG production tool, to create highly accurate 3D content ...