I’ve thought about Braid a lot since its original release in 2008 on the Xbox 360. At least for me, it signaled the beginning of indie games going mainstream. This humble, short 2D platformer was ...
One of the indie world's first superstar developers made millions from one game. He's spent it all to make his next. "Braid still sells well on platforms that are thriving, but two of Braid's big ...
In the 25 years or so I’ve been playing games, never once have I encountered an earnest conversation about what a game means. You see every other sort of discussion—people talking about how a game ...
Indie game developer and publisher Thekla Inc. announced they have pushed back the release of Braid, Anniversary Edition to next month. There wasn't an explanation given for the push, but we assume is ...
Jonathan Blow, the creator of one of indie gaming’s fomative successes, Braid, has begun hiring a team to develop his first VR game. Now years after his 3D puzzler followup, The Witness (2016), ...
Last year the video gaming community was abuzz over Braid, an Xbox title that has been described as “Super Mario set in the future.” It wasn’t like most popular games: it was short (it could be beat ...
Braid was one of the most memorable surprises of 2008. Jonathan Blow’s dreamy, puzzle-infused Xbox Live Arcade platformer left an impression on both gamers and critics alike thanks to its inventive ...